THE BURIED PYRAMIDCRYSTAL PASSAGEFLOOR 01 / WORKING DRAFT
Two floors · original Runiverse art · saved in this browser

A NEW FLOOR, FAMILIAR STONES

Crystal Passage

Find three crystals. Choose your risk.
Face the guardian.

A five-room expedition through the Buried Pyramid.
Review the journey, then step inside it.

Play the dungeon
Native staging gameplay · level 5+ · solo with mercenaries

01 / THE JOURNEY

Every room has a reason.

Select a room to inspect its purpose and leave a review note.

BUILT FLOOR
Select a numbered room to inspect its design
Quiet arrival → fight → exploration → climax5 rooms / 2 required fights

02 / THE INHABITANTS

Three kinds of trouble.

Formations come from local game definitions. The browser walkthrough uses simplified solo encounters; game stats and rewards still need balancing.

03 / THE PROMISES

The floor can surprise you.
Progression should stay fair.

Room shapes and decoration can change. These rules give every version a coherent journey.

  1. 01
    The key comes before the lock.

    Three guaranteed crystals before the three-crystal gate. No random required drops.

  2. 02
    Optional means optional.

    The vault holds extra treasure. It never holds a required item or spends progression crystals.

  3. 03
    Let the tension breathe.

    A safe entrance and quiet crystal chamber separate the two required encounters.

  4. 04
    Progress stays made.

    Cleared encounters stay clear, collected nodes stay collected, and an open gate stays open.

Original art, source evidence, and what still needs proving +
Previously reconstructed authored pyramid room, shown as a visual reference
Authored-room reconstruction · visual reference

A reviewable prototype

Environment art comes from the supplied pyramid atlases. Creatures, the placeholder Wanderer, crystal nodes, and doors use existing Runiverse frames.

Walking and collision here use a conservative browser model. The encounter preview is deliberately simple; it does not call the game server or award real inventory.

The game-client playtest uses the existing staging server, your selected character, the native game UI, native level-5 Pyramid encounters, mercenaries, and persistent inventory and XP. It starts with Crystal Passage and continues into The Sunken Reliquary. A level-5+ character is required; this preview supports solo play with mercenaries. A signed-in end-to-end playthrough is still pending.

Download the dungeon plan · Download the placed floor

Ready to test the route?Play the dungeon →
ENCOUNTER PREVIEW

Simplified solo combat · no live game rewards

FLOOR COMPLETE

The passage is yours.

◇

Three crystals gathered. The guardian defeated.
A new path through the pyramid.